Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scea.yaroze.problems.pc Subject: Re: Stupid...weird...problem Date: Mon, 30 Mar 1998 11:17:37 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 71 Message-ID: <6fnrj8$6ne8@chuka.playstation.co.uk> References: <351E05D0.7802@earthlink.net> <351E3509.274598DF@netmagic.net> NNTP-Posting-Host: userl031.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 I'd also check you didn't accidentaly put your clock forward and timestamped the files 'in the future' Elliott Lee wrote in message <351E3509.274598DF@netmagic.net>... >That has to do with makefile dependencies. When make goes and >reads your makefile, it checks to see if there are changes on the >dependent files only. If the files are there, then it assumes no >changes, otherwise it builds. What I do is add a "cleanup" which >removes the *.o files. So I do something like: > > C_FLAGS = -01 > LINKER = -Xlinker -Ttext -Xlinker 80090000 > > all: clean minefld.psx > > clean: > del *.o > > minefld.psx: minefld.o > # yada yada yada > >So, when the next build comes around, it checks the dependencies for >"all" and calls "clean" first which removes the old OBJs. So when >it processes "minefld.psx", then it sees that it's dependent on an >".o" that isn't there so it compiles. > >That usually does it. There may be another way, but this works for >me... > >- e! > tenchi@netmagic.net > http://www.netmagic.net/~tenchi/yaroze/ > >Austin Kottke wrote: >> >> Ok now this is weird...I just got it ( I swear man...the yaroze code >> like evolves one day or something...cause one day it will work and next >> day it wont) whatever ..my problem is ---> When ever I save my game and >> compile it...the compile says nothing to be done for it..Every time i do >> it...I save it and it jsut says that there is no changes...I then got >> the idea to put them in a makefile...SO i did that and it compiled...I >> then loaded the source to the yaroze and there was no cahnges in the >> code...I even purposely made like stupid errors to see if there was any >> change...but no luck....Anyway Can someone help me here...Its probably a >> stupid thing...thanks >> -Austin/ROGUE