Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Pradip Fatehpuria Newsgroups: scea.yaroze.problems.pc Subject: Re: siocons - DTLH3000 not ready! Date: Fri, 25 Apr 1997 10:21:21 -0700 Organization: Sony Computer Entertainment America Lines: 45 Message-ID: <3360E811.4843@interactive.sony.com> References: <3360340D.1F5@cris.com> NNTP-Posting-Host: 206.41.6.40 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) David Price wrote: > > I have successfully been using PSComUtil that came with > CodeWarrior, but I have a problem using siocons. The console > seems to be partially communicating with siocons. > > I'm connected to the console on COM2. It behaves the same whether > I'm using Win95 DOS window or when I reboot only in DOS. > > Here is a typical session: > > <<<>>> > C:\PSX\SAMPLE\CHECK>siocons > siocons -- PlayStation debug system console program > for DTLH3000 1996/05/10 00:00:03 > type F1 ----> display help > when hung up try type ESC > I/O addr = 0x02F8, IRQ=3(vect=0x000B,8259=20) > BAUDRATE = 9600 > [DTLH3000 not ready!][DTLH3000 not ready!][DTLH3000 not ready!] > <<<>> > Connected CIP ver2.0 > Communication baud rate 9600 bps > OK > >> > Connected CIP ver2.0 > Communication baud rate 9600 bps > OK > >>[DTLH3000 not ready!] > > The "not ready" message seems to be coming from the console so the > serial link seems to be communicating. > > Any idea what might be happening? > > Thanks, > David Price Looks like your coimmunication is bad. Have you tried it using COM1 ? Please make sure the serial cable is not loose and connected properly on the back of the PlayStation and the PC. Pradip