Path: chuka.playstation.co.uk!tjs From: tjs@cs.monash.edu.au (Toby Sargeant) Newsgroups: scea.yaroze.problems.pc Subject: Re: Problem Downloading with SIOCONS on NT4.0 Date: 26 Jun 1998 00:40:54 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: References: <358F3F0D.A6E82126@crl.com> NNTP-Posting-Host: indy16.cs.monash.edu.au X-Newsreader: slrn (0.9.5.1 UNIX) On Mon, 22 Jun 1998 22:37:17 -0700, John Sutter wrote: >I've been having problems downloading via SIOCONS on my NT machine. >The download generally starts and runs for a bit but then hangs (have to > >reset the psx). The number of bits is usually some negative number >(lots >F's). This happens at pretty much any speed though more frequently >at higher speeds. This sounds like a data overrun problem. > >Using the same settings in Win95 on the same machine it works fine >everytime >regardless of the speed. Anyone have any ideas for me? Can anyone comment on the dodgy way that CIP handles serial transfers? I tried writing an upload/download tool, but although I got upload going fine most of the time, download just bombed all the time. The same thing seems to happen with the unix version of siocons, but not with psxfer, which uses RDB. I'm almost positive it's not my code, but the fact that CIP wants some really bizarre handshaking that doesn't fit with the way NT/Unix does it for you. Any ideas? toby.