Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.problems.pc Subject: Re: timv problems Date: Sun, 25 May 1997 13:06:26 GMT Organization: SCEA Net Yaroze News Lines: 25 Message-ID: <33883874.15521634@205.149.189.29> References: <33872580.251A@bmc.com> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 On Sat, 24 May 1997 17:29:36 +0000, Kevin Holbrook wrote: >I have a 512x240 bmp file which I converted using timutil. >When I use timv to display the image on the yaroze, the image is clipped >and is not shown as the full image. If I scale the bmp file down to >256x240 and convert that to a tim file, then all of the image is shown. > >Does the timview program have a problem with setting the correct >resolution large enough for the image? Or does it use a fixed >resolution? The documentation was totally uninforming. > >Would it be possible to get the source to timview? This would make an >excellent demo program. I have gone through the instructions given on >one of the newsgroups here on how to display a static background using a >tim file, but the method does not work for me, and it is missing some >other details. > I havn't seen the code for TimView, but since Texture pages are only 256 pixels wide, I suspect that is the widest TIM file viewable. Writing a new viewer wouldn't be too difficult, but you would need to use more than one object to display images larger than 256x256. Mario