Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Spellweaver Newsgroups: scea.yaroze.programming.codewarrior,scea.yaroze.problems.pc Subject: CodeWarrior woes -- compiling C++ files Date: Wed, 25 Jun 1997 23:34:25 -0500 Organization: The Implementor Lines: 37 Message-ID: <33B1F151.2887@ix.netcom.com> Reply-To: spelwevr@ix.netcom.com NNTP-Posting-Host: aus-tx6-13.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Xref: chuka.playstation.co.uk scea.yaroze.programming.codewarrior:74 scea.yaroze.problems.pc:76 I have encountered some problems that hopefully someone here can help me with.... I have spent a fair amount of time lovingly crafting a beautiful, elegant set of C++ libraries for the Yaroze. However, when I went to build the project (using CodeWarrior), I encountered over 100 errors! Nervously sweating, and with visions of huge volumes of flawed code burning in my mind, I inspected the error list. Lo and behold, none of the errors were what I would perceive as errors. For instance, the compiler steadfastly refuses to have anything to do with namespaces; also, it seemed to think that just about any symbol was some vile error of most grave nature. I never even finished perusing the massive list; probably, the last error was a "too many errors" error. This only happens with C++ code. As far as I can tell, CodeWarrior knows that it is a C++ file, and knows to compile it as such, but one never knows.... I do not particularly like the CodeWarrior editor (under Windows), and so when developing my code, I use something like Borland or MicroSloth for editing, and I periodically check it for syntax flaws this way as well. The code is clean and pristine, but CodeWarrior hates it. How can I get this to work? Also, for some unspecified reason, it sometimes (but not always) fails to find standard headers. I cannot reliably recreate this problem, however. I am using CodeWarrior for Windows, with the updated patch (which is a nice improvement, but it still needs some work...). P.S. -- When the final update CD is sent out to Registered Owners, is there any chance that printed documentation will be available/ included? It is terribly difficult to deal with online documentation, and I cannot print it out. --- Floating World Creations http://www.scea.sony.com/net/yaroze/pages/jblack.html ...featuring PSXsock 1.02 -- link up Yarozes over any TCP/IP network!