Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.problems.pc Subject: Re: "still having problems" Date: Tue, 01 Jul 1997 15:26:49 GMT Organization: SCEA Net Yaroze News Lines: 43 Message-ID: <33b91e31.1412718@205.149.189.29> References: <33B7010E.3CB7@earthlink.net> <33b7f084.597353@205.149.189.29> <33B7F80A.2395@earthlink.net> <33b8734d.2626700@205.149.189.29> <33B887CF.342E@earthlink.net> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 Linda, Here's what happens when I remove all the .O files in the WalZ project and rebuild. make gcc -O1 -g -c main.c -o main.o gcc -O1 -g -c walzgame.c -o walzgame.o gcc -O1 -g -c frame.c -o frame.o gcc -O1 -g -c paddle.c -o paddle.o gcc -O1 -g -c ball.c -o ball.o gcc -O1 -g -c brick.c -o brick.o gcc -O1 -g -c displays.c -o displays.o gcc -Xlinker -Ttext -Xlinker 80140000 -o walz main.o walzgame.o frame.o paddle As you can see, I get no mention of Borland. I suspect that you have a copy of Borland C/C++ loaded on your system and that in is in the path before the Yaroze entries. Try this: Go to your ..\GNU\BIN directory and copy the file MAKE.EXE to YMAKE.EXE. Then try to build your project with the command YMAKE. If it works, you can either continue using YMAKE, or fix the path variable. Mario On Mon, 30 Jun 1997 21:30:07 -0700, "Linda J. Hodge" wrote: >Mario Perdue wrote: >> >>[snip] >> >> What borland preprocessor line ?!? >> >> Mario >You know when it is loading. It starts up saying "borland 4.5 >preprocessor" yeah yeah then the error. The environment space problem is >handled its just the "make" error that needs to be handled.