Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Clint Kelly Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: ot? packet? Date: Thu, 12 Jun 1997 21:27:07 -0400 Organization: Cornell University Lines: 34 Message-ID: <33A0A1EB.6E3C@erols.com> References: <339F7006.C08@erols.com> <339feff3.710554@205.149.189.29> NNTP-Posting-Host: dam-as15s47.erols.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01KIT (Win95; U) Can you... uh... explain that a little bit more, please? And what is a kernel? Appreciate any help... Clint Mario Perdue wrote: > > Clint, > > An Ordering Table is a list of drawing instructions sorted by Z-Order. > A packet is the smallest drawing unit that the GPU can handle. > > In your program, you build the Ordering Table using the various GsSort > functions. Then you call GsDrawOt() to do the actual drawing. As the > GPU is building your display, it uses the Packet area as its 'work > space.' > > Mario > > On Wed, 11 Jun 1997 23:41:58 -0400, Clint Kelly > wrote: > > >(Please excuse my ignorance, but...) > > > >First, what *is* an ordering table? > > > >Second, what is a packet? > > > >Any help appreciated... > > > >Clint