Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: pixel-by-pixel translucency Date: Sun, 15 Jun 1997 03:14:16 GMT Organization: SCEA Net Yaroze News Lines: 33 Message-ID: <33a45d7b.350257124@news.scea.sony.com> References: <33a81469.266002095@news.scea.sony.com> <33a295cf.375678@205.149.189.29> <33A2D63D.24C8@concentric.net> NNTP-Posting-Host: ivyland252.voicenet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.339 On Sat, 14 Jun 1997 10:34:53 -0700, Scott Cartier wrote: >Oops, I sent this to Jamin, but forgot to copy the newsgroup too. >------- > >You could manually edit the TIM file and change the transparency >values for every CLUT entry to either 1 or 0 as you like. Of >course that's a pain in the butt. As far as I know there isn't >a TIM editing utility that gives you that control. I've hacked >together a simple TIM manipulator that lets you do that. If >you're interested, once it's done I can post it. Ok, sure. Let us know when it's done... >You can see >my web page for a description (unfortunately you'll have to wade >through the rest of my updates to find it - shouldn't be too >hard). > >By the way, this will give you control over transparency on a >CLUT entry-by-CLUT entry basis, not pixel-by-pixel as you want. Right, unless you're in direct 16-bit mode. >As far as I know, that's not possible. If you need to have the >same color as transparent and non-transparent you could have >two CLUT entries with the same color values, but one with >transparency and one without. > Jamin