Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: tim Date: Sun, 15 Jun 1997 14:02:33 GMT Organization: SCEA Net Yaroze News Lines: 15 Message-ID: <33a3f56d.1004134@205.149.189.29> References: <33A2F1D7.25A6@erols.com> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 Clint, The GsSPRITE structure has the texture page of the image referenced as tpage. There are several examples of how to do this in the library. Mario On Sat, 14 Jun 1997 15:32:39 -0400, Clint Kelly wrote: >I don't understand where exactly in my code I make a reference to where >my .tim file is that I'm going to use for my sprites. > >Clint