Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: bobt10@cris.com Newsgroups: scea.yaroze.programming.2d_graphics Subject: TIMUtil and loading images into PSX Date: Mon, 28 Apr 1997 22:40:46 -0500 Organization: SCEA Net Yaroze News Lines: 8 Message-ID: <33656DBE.1973@cris.com> Reply-To: bobt10@cris.com NNTP-Posting-Host: 61001d0020ch.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) I've been fooling around with the TIMUtil program, and it's great for seeing where textures and palettes go in the frame buffer. My question is, when I save an image as a tim file, does the tim file keep track of where you want it loaded? I would think you'd still have to know beforehand where to load the image in the frame buffer. I wish the manuals were better.