Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Scott Cartier Newsgroups: scea.yaroze.programming.2d_graphics Subject: TIM Manipulator Date: Sat, 21 Jun 1997 13:11:24 -0700 Organization: SCEA Net Yaroze News Lines: 34 Message-ID: <33AC356C.6B92@concentric.net> Reply-To: dsyaroze@concentric.net NNTP-Posting-Host: ts030d06.cup-ca.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) I would like to announce a utility I wrote called the TIM Manipulator. While making some TIMs for the Yaroze I ran across a problem. When I used the Tim Tool to automatically convert TIMs from 8-bit to 4-bit, it would often select the wrong colors. I wanted some way to convert it on my own, choosing which colors to keep and which to discard. This became the TIM Manipulator. Here are the program features: o Read or write 4- or 8-bit TIM files * To output a 4-bit TIM you must first reduce the number of colors your TIM uses to 16 or less. o Change the RGB and transparency attributes of any CLUT entry o Swap CLUT entries to better organize your CLUT o Consolidate colors scattered about the CLUT o Undo the most recent action o View the TIM in 320x200 256 color o Print information about which CLUT entries are used and how many pixels use them o Print the TIM as hex values o Print the TIM info such as X/Y coordiates and H/W attributes for both CLUT and pixel sections The zip is located on my website: http://www.scea.sony.com/net/yaroze/pages/scartier.html Please read the text file in the zip before using it for the first time. It explains how to use all the commands. I've also included that file's contents on my page. Please feel free to mail me if you have any problems or suggestions about the utility.