Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Clint Kelly Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Walz Date: Sat, 21 Jun 1997 17:47:48 -0400 Organization: Cornell University Lines: 13 Message-ID: <33AC4C04.6D37@erols.com> NNTP-Posting-Host: dam-as4s28.erols.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01KIT (Win95; U) Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:125 scee.yaroze.programming.2d_graphics:132 I downloaded the Walz demo as it is pretty similar to a game that I'm trying to do, and I thought it would be helpful. It was, but I have a few questions: 1. Why are there no .tim files? 2. Why are the .img files filled with addresses? 3. Where can I find a guide to setting things like "attribute bits" (p33 in lib ref)? Loading .tim files and assigning them to sprites seems to be the only problem I have right now. Clint