Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Spellweaver Newsgroups: scea.yaroze.programming.2d_graphics Subject: Sprites Date: Wed, 02 Jul 1997 02:54:23 -0500 Organization: The Implementor Lines: 8 Message-ID: <33BA092F.1F8E@ix.netcom.com> Reply-To: spelwevr@ix.netcom.com NNTP-Posting-Host: aus-tx18-08.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) I have found that you can use a single GsSPRITE structure to draw multiple sprites, by changing the (x, y) between calls to GsSort[Fast]Sprite(). However, I also noticed that many demos (including, I believe, official Sony demos) created a separate GsSPRITE for each sprite (even if they are identical in everything except location). Is there some evil that might occur by doing it the first way, or some hidden benifit of doing it the second way?