Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: jamin1@psu.edu (Jamin Frederick) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Sprites Date: Thu, 03 Jul 1997 20:23:08 GMT Organization: SCEA Net Yaroze News Lines: 17 Message-ID: <33bc0885.201007539@news.scea.sony.com> References: <33BA092F.1F8E@ix.netcom.com> NNTP-Posting-Host: nb4ppp119.cac.psu.edu X-Newsreader: Forte Free Agent 1.11/32.235 How do you display 2 sprites in separate locations with only one GsSPRITE struct? Jamin On Wed, 02 Jul 1997 02:54:23 -0500, Spellweaver wrote: >I have found that you can use a single GsSPRITE structure to draw >multiple sprites, by changing the (x, y) between calls to >GsSort[Fast]Sprite(). However, I also noticed that many demos >(including, I believe, official Sony demos) created a separate >GsSPRITE for each sprite (even if they are identical in everything >except location). Is there some evil that might occur by doing >it the first way, or some hidden benifit of doing it the second >way?