Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: TIMUtil and loading images into PSX Date: Tue, 29 Apr 1997 03:52:40 GMT Organization: SCEA Net Yaroze News Lines: 17 Message-ID: <33656ff4.13971133@205.149.189.29> References: <33656DBE.1973@cris.com> NNTP-Posting-Host: ind-0009-17.iquest.net X-Newsreader: Forte Free Agent 1.1/32.230 Yes, the frame buffer locations are saved the TIM file for both the pixel and CLUT data. For more information on the TIM format see the TIM format document in the files section. Mario On Mon, 28 Apr 1997 22:40:46 -0500, bobt10@cris.com wrote: >I've been fooling around with the TIMUtil program, and it's >great for seeing where textures and palettes go in the frame buffer. >My question is, when I save an image as a tim file, does the >tim file keep track of where you want it loaded? I would think >you'd still have to know beforehand where to load the image >in the frame buffer. > >I wish the manuals were better.