Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Source Date: Wed, 23 Jul 1997 13:19:42 GMT Organization: SCEA Net Yaroze News Lines: 45 Message-ID: <33d60422.3085223@205.149.189.29> References: <33D43C27.40C1@earthlink.net> <33d52784.12010050@205.149.189.29> <33D59ACA.7642@earthlink.net> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 Austin, I answered this in reply to your email, but I'll answer here as well for anyone else who is having trouble with your code. You need to change: for(i = 0; 1 < 2; i++) { WorldOT[i].length = OT_LENGTH; WorldOT[i].org = OTTags[i]; } to for(i = 0; i < 2; i++) { WorldOT[i].length = OT_LENGTH; WorldOT[i].org = OTTags[i]; } In most of the world, one is always less than two. (sorry, I couldn't resist) Mario On Tue, 22 Jul 1997 22:46:50 -0700, "Linda J. Hodge" wrote: >Mario Perdue wrote: >> >> Austin, >> >> Wayne is correct about using a pointer to the GsGLine structure. Try >> making the changes he recommends. I've looked back at my copy of the >> code and noticed that I did in fact make those changes as well. For >> some reason I neglected to pass that on, sorry. >> >> Mario >Well I put all that stuff in and it compiled it fine and went to siocons >and pressed "F4" to load and I loaded it and pressed >> go and it still >displayed nothing!