Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Ed Federmeyer Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: example with both pads.....? Date: Wed, 23 Jul 1997 22:46:13 -0500 Organization: (no organization) Lines: 19 Message-ID: <33D6D005.4248@charlie.cns.iit.edu> References: <01bc97dd$3703e520$12c562cf@mattguyo> Reply-To: fedeedw@charlie.cns.iit.edu NNTP-Posting-Host: charlie.cns.iit.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Matt Guyot wrote: > > could someone either post a SIMPLE program using input from both pads or > translate the one from the japanese sight... my inability to read the > comments is making it hard for me to distinguish what is the second pad > stuff and what stuff is mouse or analog controller oriented.... i would > really like to get both pads working > > thx > matt You can check out a file on my website (in the 'members' section), called 'ballpad.zip'. It's a simple two-player "Ball-and-Paddle" game (similar to "Pong"). It reads from both pads. It's just like using one pad, but you use "PAD2Lup" to test the right pad, instead of just "PAD1Lup", etc, to test the left pad. Ed Federmeyer