Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Clint Kelly Newsgroups: scea.yaroze.programming.2d_graphics Subject: 16-bit sprites Date: Tue, 29 Jul 1997 18:21:15 -0400 Organization: Cornell University Lines: 7 Message-ID: <33DE6CDB.3495@erols.com> NNTP-Posting-Host: rkv-as1s63.erols.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01KIT (Win95; U) Am I correct in assuming that, if I use 16-bit sprites for my game, then I don't have to mess around with a clut? This would make writing my program a lot easier! Are there any examples around that use 16-bit sprites? Clint