Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: 16-bit sprites Date: Tue, 29 Jul 1997 23:03:49 GMT Organization: SCEA Net Yaroze News Lines: 17 Message-ID: <33de75ab.33166728@205.149.189.29> References: <33DE6CDB.3495@erols.com> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 On Tue, 29 Jul 1997 18:21:15 -0400, Clint Kelly wrote: >Am I correct in assuming that, if I use 16-bit sprites for my game, then >I don't have to mess around with a clut? This would make writing my >program a lot easier! You are correct that a CLUT is not required for 16-bit sprites, but setting up the CLUT for 4 and 8 bit sprites is pretty painless. >Are there any examples around that use 16-bit sprites? None that I'm aware of, but it would be very easy to change one of the existing examples over to 16 bit sprites. Mario