Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Clint Kelly Newsgroups: scea.yaroze.programming.2d_graphics Subject: addresses Date: Mon, 04 Aug 1997 22:07:47 -0400 Organization: Cornell University Lines: 16 Message-ID: <33E68AF3.3F1E@erols.com> NNTP-Posting-Host: dam-as6s52.erols.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01KIT (Win95; U) I've had some trouble understanding the system for figuring to which addresses I should load my tim files. In the past, I just used addresses from other programs (so that I could be sure that they were within the range I was supposed to use), but now I have a problem with my program and I'm pretty sure that it's due to where I'm loading my files (i.e. I'm either using illegal addresses or my files overlap). Anyways, can somebody please either explain the addressing system to me or else tell me four addresses I could use for these files? (all 8-bit) sizes: 32x32, 384x64, 48x16, 64x32 Any help will be GREATLY appreciated. Clint