Path: chuka.playstation.co.uk!scea!paulk From: paulk@anon.nymserver.com (paulk) Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: General Complaining Date: Sat, 09 Aug 1997 22:53:58 GMT Organization: The Hacker's Shack Lines: 53 Message-ID: <5sisa1$bis3@scea> References: <33E66E4D.47E@erols.com> <33e8341d.21570202@news.scea.sony.com> NNTP-Posting-Host: tide26.microsoft.com X-Newsreader: News Xpress 2.01 Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:216 scee.yaroze.programming.2d_graphics:166 In article <33e8341d.21570202@news.scea.sony.com>, jamin1@psu.edu (Jamin Frederick) wrote: > I'm not sure what Sony's intention with the Yaroze was, but if >the objective was to create a bigger developer base, > I know >that this is supposed to be a "hobbyist" development kit and we're to >seek out all the information for ourselves I don't think that Sony was trying to (greatly) increase the number of Playstation developers, at least not commercial-quality ones. As you say, this system was designed specifically for weekend hobbyists, not anyone who's trying to make any money (other than becoming more hirable). Rather, Yaroze is much like my old Apple // or my friend's Commodore 64 -- machines we had fun investigating, playing with, and seeing what we could make do. We never really (well, seriously) expected to do anything famous or profitable with them, but it sure was fun 'hacking' on them. I've seen this argument a number of times on these newsgroups, that the documentation is this, the support is that, and why isn't Sony doing more to educate us? On the contrary, I've seen a *LOT* of information come from Sony employees here on their newsgroups and from the websites. Certainly more information than we got from Apple or Commodore! Folks, there's (a BUNCH) of examples out there to download, look at, change, and basically learn from. Not all of them are documented line-by-line, but they certainly are educational. If you don't understand something, look it up, change it around and see what happens, ask the author or others in the Yaroze community. But don't get frustrated and start yelling and screaming and demanding things. Now, that's not to say I'm totally happy. When we wondered about something internal on our 8-bit machines, we could traipse into the kernel and see what was happening -- heck, Apple published the kernel's *source code* in the technical reference manual! However, to get my hands on a Yaroze, I had to sign an awfully restrictive licensing agreement which specifically prohibits this sort of thing. This seems directly counter to the "hobbyist/hacker" mentality Sony's trying to promote. While more or better documentation would certainly be welcome, I would be a lot happier with a less restrictive agreement. Maybe even a combination of the two -- say, a technical / hardware reference manual (and the permission to use it). I know that involves putting as much pressure on the lawyers as the user ed folks, but it's well worth it, in my not so humble opinion. So, bottom line: great product, moderately good support, but a crappy license. Thanks for listening! >Jamin Frederick Paul Kearns paulk@anon.nymserver.com