Path: chuka.playstation.co.uk!news1.scei.co.jp!scea!greg_labrec@interactive.sony.com From: sramsay@smart.net (Scott Ramsay) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Any high-res counters? Date: Sat, 03 May 1997 19:15:59 GMT Organization: SCEA Net Yaroze News Lines: 20 Message-ID: <5kg2nk$bjf2@scea> Reply-To: sramsay@smart.net NNTP-Posting-Host: ppp181.bcpl.lib.md.us X-Newsreader: Forte Free Agent 1.0.82 Does the Playstation contain any high-res counters/timers that programs can access? The API functions StartRCnt(), GetRCnt() and ResetRCnt() look like some sort of access counter that I can use. These functions pass in a "root counter specification" argument? What is that value and what do these functions actually do? The manuals were not very helpful. :-( The only other way I see getting an acurate counter is setting up a callback function using VSyncCallback. But I'd like one that would be faster than the vertical retrace. --- Scot Ramsay sramsay@smart.net