Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: justin@digitalcity.com Newsgroups: scea.yaroze.programming.2d_graphics Subject: Drawing without refresh Date: Sat, 16 Aug 1997 00:42:08 +0000 Organization: Digital City Inc. Lines: 149 Message-ID: <33F4F75F.6E8A@digitalcity.com> Reply-To: justin@digitalcity.com NNTP-Posting-Host: ascend-139.ppp.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) I am working on a simple screen saver type thing. I use GsGline to draw lines randomly on screen. I would like to keep all drawn lines on screen after refresh. So that eventuly the screen will fill up with multi colored lines. The only thing I can think of is to never redraw the screen by doing a while loop inside the main loop. I have not tried this yet but will tonight. Any ideas? Also if you run my code you'll notice that the background is kinda blue-green. This is the default background color of the frame buffer I think. How do I make my background black without using a TIM file. -justin Source: _______________________ #include #define MAXOBJ 1 #define OT_LENGTH 1 #define GO 0 GsOT WorldOT[2]; GsOT_TAG OTTags[2][1<