Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Scott Cartier Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Backgrounds Date: Tue, 19 Aug 1997 18:37:12 -0700 Organization: SCEA News Server Lines: 20 Message-ID: <33FA4A48.3638@concentric.net> References: <33F8FC3F.726E@concentric.net> <33f91153.15986403@205.149.189.29> Reply-To: dsyaroze@concentric.net NNTP-Posting-Host: ts019d04.cup-ca.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Mario, I thought that was only required for non-interlaced resolutions. I'm using 640x480. Do I still need to VSync? According to the Software Development Tool manual on page 52 it says "as a result ResetGraph(1) is called following Vsync(0), without using DrawSync() at all". Scott > Scott, > > I just took a quick look and noticed that you don't have a DrawSync() > before your VSync(). Try adding: > > DrawSync(0); > > just before your VSync() call. > > Mario