Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@hrtc.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Backgrounds Date: Wed, 20 Aug 1997 02:29:33 GMT Organization: SCEA News Server Lines: 32 Message-ID: <33fa55d9.44522098@205.149.189.29> References: <33F8FC3F.726E@concentric.net> <33f91153.15986403@205.149.189.29> <33FA4A48.3638@concentric.net> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 Scott, Yes, you're right DrawSync() is only required for non-interlace modes. I did say it was a quick look. How big is the whole project? is is something that could be posted here? Mario On Tue, 19 Aug 1997 18:37:12 -0700, Scott Cartier wrote: >Mario, > >I thought that was only required for non-interlaced resolutions. >I'm using 640x480. Do I still need to VSync? According to the >Software Development Tool manual on page 52 it says "as a result >ResetGraph(1) is called following Vsync(0), without using >DrawSync() at all". > >Scott > >> Scott, >> >> I just took a quick look and noticed that you don't have a DrawSync() >> before your VSync(). Try adding: >> >> DrawSync(0); >> >> just before your VSync() call. >> >> Mario