Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Scott Cartier Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Backgrounds Date: Tue, 19 Aug 1997 21:45:10 -0700 Organization: SCEA News Server Lines: 16 Message-ID: <33FA7656.4AE4@concentric.net> References: <33F8FC3F.726E@concentric.net> <33f91153.15986403@205.149.189.29> <33FA4A48.3638@concentric.net> <33fa55d9.44522098@205.149.189.29> Reply-To: dsyaroze@concentric.net NNTP-Posting-Host: ts013d03.cup-ca.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) No problem. I'm sorry, I didn't mean to sound accusatory. :) It's rather large yes. I could just post the main loop I suppose. Let me tinker around a bit more and maybe download a couple of demos that use backgrounds. If I don't have any luck I'll be back! Scott > Scott, > > Yes, you're right DrawSync() is only required for non-interlace modes. > I did say it was a quick look. How big is the whole project? is > is something that could be posted here? > > Mario