Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Backgrounds Date: Wed, 20 Aug 1997 08:12:20 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <33FA98D4.CED@interactive.sony.com> References: <33F8FC3F.726E@concentric.net> <33f91153.15986403@205.149.189.29> <33FA4A48.3638@concentric.net> <33fa55d9.44522098@205.149.189.29> <33FA7656.4AE4@concentric.net> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Scott Cartier wrote: > > No problem. I'm sorry, I didn't mean to sound accusatory. :) > > It's rather large yes. I could just post the main loop I > suppose. Let me tinker around a bit more and maybe download > a couple of demos that use backgrounds. If I don't have any > luck I'll be back! > > Scott > > > Scott, > > > > Yes, you're right DrawSync() is only required for non-interlace modes. > > I did say it was a quick look. How big is the whole project? is > > is something that could be posted here? > > > > Mario Hi Scott, If your drawtime goes over 1/60s in 640x480y then you will get the flickering background effect because of the auto line clipping which only lets you draw on odd/even lines depending on which field is being displayed. Cheers, Colin.