Path: chuka.playstation.co.uk!news From: Colin_Hughes@Playstation.sony.com Newsgroups: scea.yaroze.programming.2d_graphics Subject: 16 bit and 8 bit sprites? Date: 22 Aug 1997 9:3:52 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 40 Message-ID: <5tjklp$3qt5@chuka.playstation.co.uk> Reply-To: justin@digitalcity.com NNTP-Posting-Host: chuka.playstation.co.uk To: news@playstation.co.uk Originator: news@chuka.playstation.co.uk Hi, Have you loaded the pallettes for your 8bit sprites into VRAM? There shouldn't be any problem, as long as you have remember the TPAGE and CLUT locations correctly. Cheers, Colin To: Colin Hughes cc: From: news @ playstation.co.uk Subject: 16 bit and 8 bit sprites?:scea.yaroze.programming.2d_graphics From: Justin Newsgroups: scea.yaroze.programming.2d_graphics Subject: 16 bit and 8 bit sprites? Organization: Digital City Inc. Reply-To: justin@digitalcity.com Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Is it possible to display both 16 bit and 8 bit sprites in the same program? My 16 bit background displays fine but my 8 bit sprites that I use for moveable characters display as yellow or brown boxes. At first I though it was my sprites but I have loaded other peoples TIM files and they display messy as well. Any suggestions? -justin