Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@hrtc.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: 16 bit and 8 bit sprites? Date: Fri, 22 Aug 1997 15:31:22 GMT Organization: SCEA News Server Lines: 19 Message-ID: <33fdb075.428414@205.149.189.29> References: <33FBA3B4.6395@digitalcity.com> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 Justin, Yes, you can mix the color depth of your sprites; I do it all the time. Just make sure you have the CLUT for each sprite loaded into the Frame Buffer and that each sprite points to the proper CLUT. Mario On Thu, 21 Aug 1997 02:11:00 +0000, Justin wrote: >Is it possible to display both 16 bit and 8 bit sprites in the same >program? My 16 bit background displays fine but my 8 bit sprites that I >use for moveable characters display as yellow or brown boxes. At first I >though it was my sprites but I have loaded other peoples TIM files and >they display messy as well. Any suggestions? > >-justin