Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@hrtc.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: I like the "Sprite" in you Date: Thu, 23 Oct 1997 14:51:19 GMT Organization: SCEA News Server Lines: 19 Message-ID: <344ecf6f.24824894@205.149.189.29> References: <344E23BD.5923@earthlink.net> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 I'm pretty sure that Ira's code is expecting to find the sprite at a location of 80100000. Without looking at his code, I can't say how much space he has allocated for the sprite, but you need to be sure you don't exceed that either. Of course you could change the source and recompile a new version that looks for your sprite. Mario On Wed, 22 Oct 1997 09:03:09 -0700, "Linda J. Hodge" wrote: >Hi, >I've Just loaded my sprite into main memory at address "80120000" using >the 'dload dark.tim 80120000' command which transfered it to screen.I >then took Ira's source and changed the address and put my address in >it.But when I ran the demo,my sprite did not show up,instead just a >blank screen.Do I need to link the his source with my sprite?How would I >go about doing that if thats the case?