Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Linda J. Hodge" Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: I like the "Sprite" in you Date: Thu, 23 Oct 1997 09:32:29 -0700 Organization: SCEA News Server Lines: 15 Message-ID: <344F7C1D.2968@earthlink.net> References: <344E23BD.5923@earthlink.net> <344ecf6f.24824894@205.149.189.29> Reply-To: hodgke@earthlink.net NNTP-Posting-Host: pool049-max10.so-ca-us.dialup.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-NSCP (Win16; U) Mario Perdue wrote: > > I'm pretty sure that Ira's code is expecting to find the sprite at a > location of 80100000. Without looking at his code, I can't say how > much space he has allocated for the sprite, but you need to be sure > you don't exceed that either. Of course you could change the source > and recompile a new version that looks for your sprite. > > Mario > > Well you see,I just took his source and changed the main memory address to point to my sprite.I used the timutil to take my sprite and put it in the exact same position as his sprite in the frame buffer.They are both 8-bit sprites and have a clut.I then made a batch to run the file.It still does not work.Im gonna check around the scee sites to see if they did things different. Do you think just because he loaded his sprite at 80100000 that I could not be able to just change the address to fit mine?Or the source was tailor made for his sprite.Now Im babbling. -Austin