Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@hrtc.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: I like the "Sprite" in you Date: Fri, 24 Oct 1997 05:57:41 GMT Organization: SCEA News Server Lines: 26 Message-ID: <3450380f.8092830@205.149.189.29> References: <344E23BD.5923@earthlink.net> <344ecf6f.24824894@205.149.189.29> <344F7C1D.2968@earthlink.net> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 On Thu, 23 Oct 1997 09:32:29 -0700, "Linda J. Hodge" wrote: >Mario Perdue wrote: >> >> I'm pretty sure that Ira's code is expecting to find the sprite at a >> location of 80100000. Without looking at his code, I can't say how >> much space he has allocated for the sprite, but you need to be sure >> you don't exceed that either. Of course you could change the source >> and recompile a new version that looks for your sprite. >> >> [snip] > > Do you think just because he loaded his sprite at 80100000 that I could >not be able to just change the address to fit mine?Or the source was >tailor made for his sprite.Now Im babbling. Austin, It depends on where he is (you are) loading the executable code. If the code overwrites your sprite image, the best you can hope to see is garbage. Make sure you are leaving enough room for the sprite image when you link. Mario