Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Linda J. Hodge" Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: I like the "Sprite" in you Date: Fri, 24 Oct 1997 07:50:23 -0700 Organization: SCEA News Server Lines: 13 Message-ID: <3450B5AF.2D31@earthlink.net> References: <344E23BD.5923@earthlink.net> <344ecf6f.24824894@205.149.189.29> Reply-To: hodgke@earthlink.net NNTP-Posting-Host: pool035-max6.so-ca-us.dialup.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-NSCP (Win16; U) Mario Perdue wrote: > > I'm pretty sure that Ira's code is expecting to find the sprite at a > location of 80100000. Without looking at his code, I can't say how > much space he has allocated for the sprite, but you need to be sure > you don't exceed that either. Of course you could change the source > and recompile a new version that looks for your sprite. > > Mario > Yup thats correct, I just did that and it worked!I like the address way of displaying but I think the balls application of displaying the sprites is much better. Thanks for the help.