Path: chuka.playstation.co.uk!news From: Giulio Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Need help with backgrounds in hi-res mode Date: Sat, 01 Nov 1997 23:58:29 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: <345BB415.934B3B2C@mbox.ulisse.it> References: <3403B7BA.1FA@concentric.net> NNTP-Posting-Host: 194.247.0.249 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; I) To: dsyaroze@concentric.net Scott Cartier wrote: > > Okay, I eliminated everything from my program except > the background routines and it *still* flickers (in > low-res mode it works fine). No sprites or anything > else is being sorted - just the background. I really > need help figuring this one out. The code is below. > > Any ideas (even just random thoughts) would be > helpful. Thanks! > > Scott Hi, maybe I'am wrong but I think it's normal that a program "flicker" at high res (y>240 pixels in NTSC) because you loose the double buffering feature that prevents flicker free images. In double buffer mode (y<240 in NTSC or 256 in PAL) you have a buffer to draw an image and simultaneously a buffer to display an image. If you go in Interlaced buffer ( y>...) you have to draw the image directly to the buffer that is being displayed so it flickers. I'm telling you this because I'have coded a program that display a 512x240 backgraound using the GsBG library and the code you have posted seems rigth. More over if at low res you have no problems the error (but I think there's no error) must be in the little code that change to high res (Interlaced buffer). If I'am wrong please tell me!It's only an idea... *********************************** * * * Why in Italy there's no support * * * * for games developers? * * * ***********************************