Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: cwk5@cornell.edu (Clint) Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: high-res? Date: 7 Nov 1997 20:47:22 GMT Organization: Cornell University Lines: 15 Message-ID: <63vuoq$852@scea> NNTP-Posting-Host: CWK5.RESNET.CORNELL.EDU Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (beta 2) Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:257 scee.yaroze.programming.2d_graphics:176 Well, I haven't touched my Yaroze since summer (been busy with school and all), but I just got the new Codewarrior so I decided to give it a go again before break. Anyways, I'm gonna try and code a soccer game, and I'd like to do it in the high-res mode. Has anyone else done any 2d games in high-res? I remember someone said that you don't use double-buffering with high-res, and that you have to keep the frame rate at 60fps or else everything flickers. Is this true? Would it be hard to keep a *simple* 2d game at 60fps? I'll appreciate any help! Clint cwk5@cornell.edu