Path: chuka.playstation.co.uk!news1.scei.co.jp!scea!greg_labrec@interactive.sony.com From: "Manny Najera" Newsgroups: scea.yaroze.programming.2d_graphics Subject: Using TGA2IMG Date: 6 May 1997 03:10:10 GMT Organization: SCEA Net Yaroze News Lines: 13 Message-ID: <01bc59cb$3c24a940$9973d9ce@mannynaj> NNTP-Posting-Host: dgr-il11-25.ix.netcom.com X-Newsreader: Microsoft Internet News 4.70.1155 I use the TGA2IMG utility to convert the 24bit raytraced images I make into 8bit sprites with palette info. It is a major pain in the rear end to track the position of each sprite and it's palette in vram using a pen and pencil. Is there any utility that can sort these out for me? The reason I ask is because I noticed that TIMUTIL does not load nor save TGA files. By the way, I've been spending about 10 hours a day stewing in front of my Yaroze, is there any danger of damage due to overheating? With my regular PSX, I've played Persona for almost a whole 24 hour period and did not notice anything wrong. But recently there has been a lot of babble on the internet about PSX's being ruined by overheating. Manny Najera