Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Pete Rizzuto" Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: screen fades? Date: Fri, 7 Nov 1997 21:55:25 -0500 Organization: SCEA News Server Lines: 25 Message-ID: <640k5b$855@scea> References: <63oq1s$gqf1@scea> <63oubo$gqf2@scea> <34601444.167E@peace.co.nz> NNTP-Posting-Host: cc202408-a.ebnsk1.nj.home.com X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 > >Does it? I use the brightness as well, and it's not great. I'm sure I could get >smoother fades. While the brightness thing is easy, I notice the gradation of >the fades. > well, when i drop the brightness by 4 each frame, it seems pretty smooth. when i dropped it by 1 each frame it was a bit jerky. >A better way would be to have the CLUT in memory, then upload it every frame >(you'd have to have some sort of triple CLUT buffering scheme), and adjust >the CLUT directly. This would give you a smoother fade, but it's quite a bit >more work. how do the 'pros' do it? it's not clear to me why updating the clut each frame would look any different... has anyone tried both methods? pete