Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: scorn@pacbell.net (Rajiv Patel) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: screen fades? Date: Sat, 08 Nov 1997 01:40:34 GMT Organization: SCEA News Server Lines: 12 Message-ID: <3463c27f.2171001@news.scea.sony.com> References: <63oq1s$gqf1@scea> <63oubo$gqf2@scea> <34601444.167E@peace.co.nz> <640k5b$855@scea> NNTP-Posting-Host: ila-port315.jps.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.451 On Fri, 7 Nov 1997 21:55:25 -0500, "Pete Rizzuto" wrote: >how do the 'pros' do it? it's not clear to me why updating the clut each >frame would look any different... has anyone tried both methods? The full screen fades that I've seen on the Playstation work by sticking a huge semi-transparent sprite (100+100 for fade to white, and 100-100 for fade to black) and ramp the colour of that sprite from black, through grey, to white. raj