Path: chuka.playstation.co.uk!news From: Chris Chadwick Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: high-res? Date: Mon, 10 Nov 1997 00:59:12 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <3466CCE0.DE1@dial.pipex.com> References: <63vuoq$852@scea> <34638347.16036238@205.149.189.29> <3464C9CB.F465379D@msu.edu> NNTP-Posting-Host: ai092.du.pipex.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win95; I; 16bit) Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:269 scee.yaroze.programming.2d_graphics:183 Charles Henrich wrote: > > I really dont know why exactly people arent using Hi-Res more often, the only > thing I can think of is to conserve frame buffer space so that more > sprite-data can be present. > I dont know about you lot in the US etc. - with 60hz NTSC - but the interlaced modes on 50hz UK PAL aren't very attractive. You can actually see the screen image jiggling up 'n' down by a scan line every time the screen is updated. This gives the whole display a rather annoying 'shimmering' appearance. yuk! I spose with the extra 10fps you dont get this, or do you? Cheers, then. Chris