Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Using TGA2IMG Date: Tue, 06 May 1997 13:18:05 GMT Organization: SCEA Net Yaroze News Lines: 39 Message-ID: <336f2b51.363579@205.149.189.29> References: <01bc59cb$3c24a940$9973d9ce@mannynaj> NNTP-Posting-Host: filter-hrtc1.nortel.net X-Newsreader: Forte Free Agent 1.1/32.230 Manny, >I use the TGA2IMG utility to convert the 24bit raytraced images I make into >8bit sprites with palette info. It is a major pain in the rear end to >track the position of each sprite and it's palette in vram using a pen and >pencil. Is there any utility that can sort these out for me? The reason I >ask is because I noticed that TIMUTIL does not load nor save TGA files. Gee, I guess I can't pass the buck on this one. A friend of mine (Richard Degler) and I wrote TGA2IMG for a couple of reasons. 1) I really like working with the Targa files. Most of the graphics tools I own work well with the format. Since none of included tools supported Targa files, I wrote my own. 2) I wanted a converter that could be easily controlled as part of the make process. 3) I wanted to be able to include my graphics as part of the executable file. TGA2IMG accomplished these goals. Of course, if I would have had the TIM format at the time I wrote the program, I probably would have written TGA2TIM instead. In fact, I may do that anyway. Would anyone be interested in having a Targa to TIM converter? >By the way, I've been spending about 10 hours a day stewing in front of my >Yaroze, is there any danger of damage due to overheating? With my regular >PSX, I've played Persona for almost a whole 24 hour period and did not >notice anything wrong. But recently there has been a lot of babble on the >internet about PSX's being ruined by overheating. My system gets turned on when I fire up my computer (7:30-11:00AM) and turned off when I'm done for the day (10:00PM-2:00AM.) I havn't had any over-heating problems. Mario