Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@hrtc.net (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: high-res? Date: Mon, 10 Nov 1997 03:33:27 GMT Organization: SCEA News Server Lines: 29 Message-ID: <34667fcb.42097156@205.149.189.29> References: <63vuoq$852@scea> <34638347.16036238@205.149.189.29> <3464C9CB.F465379D@msu.edu> <3466CCE0.DE1@dial.pipex.com> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.11/32.235 Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:270 scee.yaroze.programming.2d_graphics:184 Chris, Yes we do get the anoying jiggle. It really bothers me, but my wife and son don't seem to notice. I guess it's all in what you're used to. Mario On Mon, 10 Nov 1997 00:59:12 -0800, Chris Chadwick wrote: >Charles Henrich wrote: >> >> I really dont know why exactly people arent using Hi-Res more often, the only >> thing I can think of is to conserve frame buffer space so that more >> sprite-data can be present. >> > >I dont know about you lot in the US etc. - with 60hz NTSC - but the >interlaced modes on 50hz UK PAL aren't very attractive. You can >actually see the screen image jiggling up 'n' down by a scan line >every time the screen is updated. This gives the whole display a >rather annoying 'shimmering' appearance. yuk! > >I spose with the extra 10fps you dont get this, or do you? > >Cheers, then. > >Chris