Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: Lewis_Evans@Playstation.sony.com Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: high-res? Date: 10 Nov 1997 09:34:57 -0000 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 49 Sender: news@chuka.playstation.co.uk Message-ID: <646kg1$mtg1@emeka.playstation.co.uk> Reply-To: Lewis_Evans@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk From: Lewis_Evans@Playstation.sony.com To: news@playstation.co.uk A jiggle in interlace mode? >You can >actually see the screen image jiggling up 'n' down by a scan line >every time the screen is updated. This gives the whole display a >rather annoying 'shimmering' appearance. yuk! Are you certain you're doing interlace correctly? I've been using it for a long time and never seen anything like that. 640x480 looks alot better than 320x240 in every department, and has no glitches at all. Lewis Chris, Yes we do get the anoying jiggle. It really bothers me, but my wife and son don't seem to notice. I guess it's all in what you're used to. Mario On Mon, 10 Nov 1997 00:59:12 -0800, Chris Chadwick wrote: >Charles Henrich wrote: >> >> I really dont know why exactly people arent using Hi-Res more often, the only >> thing I can think of is to conserve frame buffer space so that more >> sprite-data can be present. >> > >I dont know about you lot in the US etc. - with 60hz NTSC - but the >interlaced modes on 50hz UK PAL aren't very attractive. You can >actually see the screen image jiggling up 'n' down by a scan line >every time the screen is updated. This gives the whole display a >rather annoying 'shimmering' appearance. yuk! > >I spose with the extra 10fps you dont get this, or do you? > >Cheers, then. > >Chris