Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Scott Cartier Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: high-res? Date: Mon, 10 Nov 1997 18:31:28 -0800 Organization: SCEA News Server Lines: 25 Message-ID: <3467C380.1778@concentric.net> References: <63vuoq$852@scea> <34638347.16036238@205.149.189.29> <3464C9CB.F465379D@msu.edu> <3466CCE0.DE1@dial.pipex.com> Reply-To: dsyaroze@concentric.net NNTP-Posting-Host: ts021d17.cup-ca.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:277 scee.yaroze.programming.2d_graphics:190 I believe this is only a problem when dealing with single pixels which have vastly different colors than their surrounding. If my sprite (or whatever) is larger than that I can't really notice it. I use a star background for my game and double the background's scale on both axes, making every star at least 2-by-2. Occasionally I'll get a single pixel (some weird artifact of not scaling evenly I suppose) and I'll see the shimmering. It is annoying, but something you just have to work around. Scott > I dont know about you lot in the US etc. - with 60hz NTSC - but the > interlaced modes on 50hz UK PAL aren't very attractive. You can > actually see the screen image jiggling up 'n' down by a scan line > every time the screen is updated. This gives the whole display a > rather annoying 'shimmering' appearance. yuk! > > I spose with the extra 10fps you dont get this, or do you? > > Cheers, then. > > Chris