Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Wayne K. Werner" Newsgroups: scea.yaroze.programming.2d_graphics,scee.yaroze.programming.2d_graphics Subject: Re: high-res? Date: 11 Nov 1997 04:53:43 GMT Organization: WermX Software Lines: 18 Message-ID: <01bcee5d$56a2a480$67bf43ce@wkwerner> References: <63vuoq$852@scea> <34638347.16036238@205.149.189.29> <3464C9CB.F465379D@msu.edu> <3466CCE0.DE1@dial.pipex.com> <346728DC.5527981C@msu.edu> NNTP-Posting-Host: port03.con2.com X-Newsreader: Microsoft Internet News 4.70.1161 Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:278 scee.yaroze.programming.2d_graphics:191 Charles Henrich wrote: > You start to get into deep trouble however if > you use single pixel wide lines and fonts, or vastly disparate colors between > scanlines. That's the rub. If you're avoiding single lines in the vert dimension, you might as well use 640 X 240, automatically avoiding the problem, saving mem and decreasing drawing time. The best return on your investment when going up from 320 X 240. You don't get much for going from 640 X 240 to 640 X 480, so why bother? -- Wayne K. Werner wkwerner@con2.com