Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: lee@voxware.com (Lee Stewart) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Using TGA2IMG Date: Tue, 06 May 1997 14:21:32 GMT Organization: SCEA Net Yaroze News Lines: 11 Message-ID: <336f3e22.1638457@news.scea.sony.com> References: <01bc59cb$3c24a940$9973d9ce@mannynaj> <336f2b51.363579@205.149.189.29> NNTP-Posting-Host: 208.3.138.208 X-Newsreader: Forte Free Agent 1.11/32.235 On Tue, 06 May 1997 13:18:05 GMT, mperdue@iquest.net (Mario Perdue) wrote: >TGA2IMG accomplished these goals. Of course, if I would have had the >TIM format at the time I wrote the program, I probably would have >written TGA2TIM instead. In fact, I may do that anyway. Would anyone >be interested in having a Targa to TIM converter? I'd be interested in the source code. It's save me some work for writing my own TIM creation code.