Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@l4software.com (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Sprite Flipping Date: Wed, 03 Dec 1997 00:19:00 GMT Organization: L4 Software Lines: 25 Message-ID: <3484a459.32303277@205.149.189.29> References: <01bcec86$64399780$22633ace@jack-shit> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.11/32.235 Someone else asked this a while back. Flipping a Sprite is easy. In the GsSPRITE you specify the size with scalex and scaley. If you enter negative number in either or both of these, the sprite will be flipped about the respective axis. I'm doing this in a version of Breakout 2000 that I work on from time to time. Mario On 8 Nov 1997 20:36:18 GMT, "Benjamen Siroshton" wrote: > >Does anyone know of a way to flip sprites, maybe with the GsSPRITE >attributes or something? I can't imagine sony not providing a way to flip >sprites. GsSortSprite can Rotate them, Scale them, make them >semi-transparent, but what about something as simple as flipping them? I am >going to try poking around with the extra GsSPRITE attribute bits. Maybe >there is something not documented about the "system reserved" bits. If you >know something already, please let me know, .. I will as well post my >findings. > >Benjamen Siroshton > >