Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Nelson Santos" Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Sprite widths, why does this work???? Date: 11 Jan 1998 17:43:50 GMT Organization: SCEA News Server Lines: 11 Message-ID: <01bd1ed2$b3398a60$a354eccd@nsantos> References: <01bd1d9c$4c2d9000$4454eccd@nsantos> <34b7045f.2737133@205.149.189.29> NNTP-Posting-Host: ppp-annex-0609.magic.ca X-Newsreader: Microsoft Internet News 4.70.1160 > You're right, it has to do with the fact that you are using a 4-bit > image. The frame buffer is a 1024x512 area of 16-bit pixels. When you > load your 4-bit image it only requires 1/4 the space that a 16-bit > image would require. The value for pw is adjusted to reflect the > actual memory used. Ahhh! Thank you! So that means, if I create games using 4-bit graphics, I actually have 4 times the graphics space as one might think. That's great! Nelson