Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@l4software.com (Mario Perdue) Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Rotating 2-d images around the X and Y axis Date: Tue, 03 Feb 1998 15:24:44 GMT Organization: L4 Software Lines: 14 Message-ID: <34d7359c.686229@205.149.189.29> References: <34D6AEC6.6A77@mail.tdsnet.com> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.11/32.235 On Mon, 02 Feb 1998 23:44:38 -0600, Jeremy Hess wrote: >Hi all, how do you rotate 2d sprites around the x and y axis? Are you wanting to "rotate" the sprite of "flip" it? If you really want to rotate it, you can't. You could simulate a rotation by changing the axis scale, but this doesn't change the perspective of the image so it's kind of cheesy. If you want to flip it, just give the axis a negative value. Mario