Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Scott Cartier Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Rotating 2-d images around the X and Y axis Date: Tue, 03 Feb 1998 17:16:52 -0800 Organization: SCEA News Server Lines: 15 Message-ID: <34D7C184.295D@concentric.net> References: <34D6AEC6.6A77@mail.tdsnet.com> <34d7359c.686229@205.149.189.29> Reply-To: dsyaroze@concentric.net NNTP-Posting-Host: ts021d21.cup-ca.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) We could simulate perspective if we had two separate scalex parameters for the top and bottom and separate scaley parameters for the left/right sides. That would be cool! :) Scott > Are you wanting to "rotate" the sprite of "flip" it? > > If you really want to rotate it, you can't. You could simulate a > rotation by changing the axis scale, but this doesn't change the > perspective of the image so it's kind of cheesy. > > If you want to flip it, just give the axis a negative value. > > Mario