Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Scott Cartier Newsgroups: scea.yaroze.programming.2d_graphics Subject: Re: Sprites don't display black? Date: Tue, 03 Feb 1998 17:19:28 -0800 Organization: SCEA News Server Lines: 18 Message-ID: <34D7C220.137@concentric.net> References: <34D38E33.3A92@concentric.net> <6b437u$b28@chuka.playstation.co.uk> Reply-To: dsyaroze@concentric.net NNTP-Posting-Host: ts021d21.cup-ca.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-GZone (Win95; I) Ah, thanks. Thought I was going nuts there. Now that I think about it that's a pretty nice feature. You can have a limited form of transparency without actually setting the transparency bit (speeding things up I assume). Scott > Hi, > > Any pixel with colour 0,0,0 will be transparent, regardless of the setting > of the transparency flag ( This controls semi-transparency ) > If you want a black pixel, set bit 15 of the CLUT entry ( ie. Colour is > $8000 instead of 0 ) > > Cheers, > > Colin.